As a lead, your job is to architect the high-level structure of the dance. Align the dance to the music, hit the phrase changes. This article builds on the original Hitting the Music in West Coast Swing article, describing a more concrete structure for how to build contrast in the dance by utilizing acceleration and texture when delivering phrase changes.
This article is under construction and may be subject to change.
Macro-Musicality for Leads
- Macro-Musicality for Leads
Major Ones
Basic Formula for Hitting a Phrase Change Like a Champion
Royston’s Maxims
“Anticipate, Accelerate, and Deliver.”
– Robert Royston
To cite some sources, Robert Royston taught this concept in a workshop where he explained his methodology for hitting a phrase change. I’m just putting actual patterns and methods to the abstract concepts of anticipate, accelerate, and deliver.
Anticipate
Build anticipation between yourself and your follow. Get yourselves on the same page. You, your follow, and the audience all hear something coming in the music. Acknowledge that you hear it and prepare for it.
Accelerate
Build contrast by accelerating in the lead up to the phrase change. Get the audience wondering “are they going to hit it?” as they watch.
Deliver
Hit the phrase change and build additional contrast by texturing the ending to match what the music changed to.
The Phrase Change Equation
Synchronization & Planning + Turn Entry + Base Turns + Transition to Texture + Marinate = Success
Synchronization
This is where you as the lead come up with a plan and communicate that you have a plan to your follow. This communication comes from body language and facial expression.
Turn Entry
The turn entry is whatever pattern gets you into a position where your follow is prepared for a left or right-turn.
This can be as simple as a Left Side Pass (LSP), or a Right Side Pass (RSP), or as complicated as a Maxence-style hustle-whip with a behind-the-back topspinner into a duck-turn.
The Base Turn
Dancers generally refer to turns as inside turns or outside turns. This terminology gets confusing once you start modifying the patterns and changing handholds. Thus, this article will utilize Left and Right to indicate the direction of the turn. This is relative to the follow, meaning on a Left Turn the follower turns to her left, regardless of what handhold or where the lead is.
In general, it is best to have the follower on the audience side of the leader. So, if the audience is on the leader’s left side, he wants to lead a either left-side left turn or a left side right turn.
KISS Principle: To reduce initial leader cognitive load, while practicing stick to
Left Side PasswithLeft TurnorRight Side PasswithRight Turnvariations with extra spins for acceleration.
The Transition to Texture
The transition to texture is the pièce de résistance. It is the final moment where you transition out of the turn and the audience watches with baited breath, wondering if you’re going to make it in time for the phrase change that they all know is coming. You complete the ending on 1 and then groove it out to match the chosen texture.
Texture Options
- Dynamic Stillness
- The music calls for a pause, so you take a breath and utilize very subtle motion in your stillness.
- Slow Continuous
- In between dynamic stillness and fast continuous is when the music calls for slow, but constant motion to match the vibe. 3 Fast Continuous
- When the music is bumping and you need to keep the energy up to match.
Marinate
To marinate is to let the moment sit in the sauce. You just accelerated and nailed the phrase change. Let the audience absorb it. Acknowledge that you’re a champion by grooving to the texture, and then possibly on (1, 5) changing the texture slightly to add a little bit more contrast. Afterwards you can continue with celebratory sugar push or something else simple.
The Equation In Practice
Terminology
We are using the terminology developed in the original Hitting the Music in West Coast Swing article. We are assuming measures of 8 beats each, with 4 measures constituting a phrase. We will use (measure, beat) notation to denote what measure and what beat we are referring to. For instance, (4, 1) is the 1st beat of 4th measure.
Steps
- By (3, 1), choose a texture based on the next hit coming in the song
- Given the texture, choose a
turn entrance -> base turn -> texture transition- Note: It is better to do turns on the side matching the audience. ie, if the audience is to the leader’s left, do turns on that side. They don’t want to watch you spin her, they want to watch her spin
- Give your follow the “hey, I’ve got a plan” eyes/body language
- Align yourself to optimally arrive on (4, 5) at the beginning of the turns
- For instance, if doing a simple
Left Side Passwith aLeft Turn, you would have to begin the LSP on (4, 3), because the first two beats of a LSP are the turn preparation- You need to know how many beats each of your
turn entrancestakes up so that you can pad the (4, 5) arrival time
- You need to know how many beats each of your
- (4, 1) is too early to begin the turns because you turn your follow for a full 8 turns and it looks like you didn’t count properly and jumped the gun on the phrase change
- (4, 3) is still a bit much, but you can make it work if you start the turns slow and accelerate (which your follow may hate you for)
- (4, 5) gives time for a double or triple turn if your follow can whip it
- (4, 7) gives no time before the ending
- For instance, if doing a simple
- Accelerate into the turns (don’t do a single turn when you can do two or three–add contrast by changing speed)
- At (4, 7) transition into the ending and deliver the phrase change with the appropriate texture
- Marinate. Bask in your own glory. Do not immediately start dancing into another sugar push on (1, 1). Groove for a little bit and then you can get back into the swing of things on (1, 7) or even (2, 1).
Entrance Options
Recall, these are your options to get your follower prepped for the turns you’re about to lead.
- Left-Side Left-Turn Entrances
Left Side Pass(2 Beats)High-Hand Baseball Throw(2 Beats) [Check this with a follow]Telemark(6 Beats)Sugar TuckwithLeader's Right Turninto aRock & Go(6 Beats)
- Right-Side Right-Turn Entrances
Right Side Pass(2 Beats)- *Any
WhipVariation into anRight-Turnon 5 (4 Beats) [Check the timing on this with a follow]
- Right-Side Left-Turn Entrance
Right Side Pass(2 Beats)- *Any
WhipVariation into anLeft-Turnon 5 (4 Beats) [Check the timing on this with a follow]
Note:
Whipvariations generally switch the side the follow was on before starting the turns. For instance, if the leader starts a standardWhipinto aRight-Side Left-Turnwith the audience on his left, the follow will end up on the leader’s right with the audience also to his right, as desired.
This list is currently underpopulated since I am sticking with easy LSP and RSP variations to begin with and this was just off the dome without much thought. I’ll have to brainstorm more entrances.
I don’t think I’ve ever led a Left-Side Right-Turn. Maybe I should try that.
Transition Options
These are your options for exiting the turns and transitioning into the texture that you want to hit
Dynamic Stillness
- Left-Side Left-Turn Endings
Duck TurnintoDipSend OutintoFollower Hook-Unwind Turn StylingHandshake Hold TopspinnerintoDip(Monkey BarStyling Optional)
- Right-Side Right-Turn Endings
Handshake Hold Duck-TurnintoUnder-Arm Dip
- Right-Side Left-Turn Endings
DuckintoFacing-Each-Other Side-by-Side
Slow Continuous
- Left-Side Left-Turn Endings
Handshake Hold Leader's DrapetoBackward Walks(Moonwalk Styling Option)Send OutintoFollower Hook-Unwind Turn StylingHandshake Hold TopspinnerintoDipwithMonkey BarHandshake Hold TopspinnerintoCircular Walks- Directly to
Crowd Charge(can style withLeader's Drapeif inHandshake Hold)
- Right-Side Right-Turn Endings
Handshake Hold Duck-TurnintoUnder-Arm DipHandshake Hold Duck-TurnintoRideLeader's Right Arm to Follower's Right Armpit ConnectionintoCircular WalksLeader's Right Arm to Follower's Right Armpit ConnectionintoReverse Monkey BarintoRide- Directly to
Crowd Charge(can style withLeader's Drapeif inHandshake Hold)
- Right-Side Left-Turn Endings
DuckintoFacing-Each-Other Side-by-Side
Fast Continuous
- Left-Side Left-Turn Endings
Handshake Hold Leader's DrapetoBackward Walks(Moonwalk Styling Option)Handshake Hold TopspinnerintoCircular Walks- Directly to
Crowd Charge
- Right-Side Right-Turn Endings
- Directly to
Swivels Leader's Right Arm to Follower's Right Armpit ConnectionintoCircular Walks- Directly to
Crowd Charge(can style withLeader's Drapeif inHandshake Hold)
- Directly to
- Right-Side Left-Turn Endings
DuckintoFacing-Each-Other Side-by-Side
Examples
Example 1 – Simple Entry
You just anchored and are about to start a fresh pattern on (3, 3). The audience is currently to your right. Based on the music, it seems like a dynamic stillness style hit should come next.
Planning
- You decide you want a simple, 2-beat,
Left Side Passentry, with aLeft-Side Left-Turnbase turn, and aDuck-TurnintoDiptransition - A 2-beat entry means you need to be ready to go by (4, 3), and the
Leftvariations require the audience to be on your left. The audience is currently on your right - Thus, you have 8 beats to get turned around
- What you need is essentially a standard 6-count pass with a 2-beat extension, since 8-count
Whipvariations don’t turn you around - A standard
Left Side Passwith aTelemarkwould work well here, but the audience is on your right and you’d be blocking the view of the follow- I am unsure if champion level leads take blocking the follow into account when it is NOT the phrase change
- Another option is an
Under-Arm Passwith a 2-beat stall in the middle. This won’t block the view of the follow
Execution
- Give your follow the “hey, I’ve got a plan” look so that she knows you two are on the way to hitting something
- Completing the 8-beats
Telemark, which brings you to (4, 3) with the audience on your left - On (4, 3), lead your pre-determined 2-beat entry
- On (4, 5), start your acceleration into your
Double Left-Turn - Somewhere around (4, 7) or (4, 8) lead the transition
- On (5, 1), hit the final
Dipand texture with dynamic stillness.
Example 2 – Advanced Entry
The scenario is the same as Example 1, but we want a more advanced entry than a 2-beat Left Side Pass.
Planning
- We know we want the
Left-Side Left-Turnwith aDuck-TurnintoDip- You cannot use a
Whipvariation to enter this. Whips are fundamentallyRighttype patterns. - You can use a 6-count
Sugar Tuckwith aLeader's Right Turninto aRock & Go
- You cannot use a
- A 6-beat entry means you need to be ready to go by (3, 7), and the
Leftvariations require the audience to be on your left. The audience is currently on your right, and your entry does not turn you around - Thus, you have 4 beats to get turned around
- What you need is essentially a standard 6-count pass with a 2-beat reduction, (ie. a
Rock & Go)- A
Rock & Gois not ideal, because follows generally do not like being thrown from aRock & Gointo aSugar Tuckvariation, but tough luck this time. - Another option is to just do a 4-beat pass with all walks
- A
- We can do a
Right Side Passwith theRock & Gointo our entry
Execution
- Give your follow the “hey, I’ve got a plan” look so that she knows you two are on the way to hitting something
- Complete your 4-beat
Right Side Pass+Rock & Goto align yourself - On (3, 7), you are in the midst of your
Rock & Go, which is the start of yourSugar Tuckvariation - On (4, 1), you are in the midst of your
Sugar Tuckentry - On (4, 3), you are starting the last two beats of your
Sugar Tuckentry - On (4, 5), start your acceleration into your
Double Left-Turn, and switch hands mid-turn, since your entry put you into handshake hold - Somewhere around (4, 7) or (4, 8) lead the transition
- On (5, 1), hit the final
Dipand texture with dynamic stillness.
Cory’s Favorite Patterns
Hustle Whipentry intoLeader's Right-Hand to Follower's Left-Hand Right-Side Right-Turnswith aDuck-TurnintoDiptransition- Start this on (4, 1) with the audience on your left-side
Minor Ones
Easy patterns to acknowledge the minor 1 and display your follow to the audience.
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